Blood Sense. If a creature has taken damage, the Snow Shark knows their location up to 240ft.
Snow Shield. The Shark gains +5 AC, +20 speed, and +5 to Stealth checks while in Deep Snow
Swift Burrow. If the Shark is within 10 ft. of deep snow, it may avoid opportunity attacks upon leaving hostile creatures spaces.
Standing Leap. The Snow Shark's long jump is up to 30 ft. and its high jump is up to 15 ft., with or without a running start.
Actions
Multiattack. The Snow Shark makes 1 bite attack and 1 Thresher whip attack.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft, one target.Hit:(4d12+4) peircing damage. On hit, the target is grappled(Escape DC 16). If the Snow Shark jumps at least 15 ft. as part of its movement, it can do Bite. while mid air, not taking an attack of opportunity, and the grapple DC is lowered to 14, but if it succeeds it takes the target with them for the remainder of its movement. If it does this, its turn is over.
Thresher Whip. The Snow Shark whips its tail at super sonic speed, and all creatures in a 30ft. cone in front of the Shark must make a DC 15 Constituion saving throw. On a failed saving throw, all creatures hit take 2d6 damage and are stunned for 1 round. On a success they take half damage and are not stunned.
Cone of Cold(Once per day). A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a DC 16 Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one. A creature killed by this spell becomes a frozen statue until it thaws.