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My most unpopular opinion is that HMs have been good before and could be good and even better with some tweaks. Make them all strong in battle, and overwriteable whenever. White 1 is their biggest success since they’re not mandatory to complete the game, but you need them
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To explore. It creates a sense of having to make a specific team load out to explore properly which I think is neat. Fly is the most deletable one since it doesn’t add a bonding through exploration like the others