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@yokosion_ttv LONG THREAD INCOMING
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@yokosion_ttv I play melee on a home-made gamecube controller in the style of an arcade fight stick, which uses an arduino micro controller for the code. I swapped out the controller code for an automation code where the controller repeatedly does looping + incrementing inputs
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@yokosion_ttv In FRLG, the initial seed is determined the frame you press A on the title screen, and it increments linearly every frame. But since emulators do not mimic this behavior accurately, we can only find out what seeds are when with manual searches. So this bot goes 1f at a time
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@yokosion_ttv but the issue is the seed is not a visible piece of data, so I use a glitch move to call Arbitrary Code Execution to overwrite my trainer ID with what the initial seed was, then via GC capture card, a python script waits for my TID to show in OBS and records the TIDs in order
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@yokosion_ttv All so we can get an accurate list of seeds to RNG Manip with.